Track Day UK - Track day car hire

Sim/gaming howto

Most people believe games/sims can teach nothing except perhaps for a basic introduction to the corners/lines of a circuit.

I don't believe that is true. I believe using a simulator can teach many many aspects of track/circuit driving that would otherwise be expensive and time-consuming to achieve.

Every time I have been to a circuit I have practised with a sim beforehand (bar once at Silverstone Southern which doesn't seem to exist in any game). I'm absolutely convinced it was a massive help; in knowing the corners right from the first lap, and in 'feeling' grip and knowing what the car will do in different edge-of-traction-circle circumstances.

However, I belive this is only true with a decent sim, a decent computer setup, and the right sim/game setup options. The purpose of this page is to try and convince you - and show you how.

What sims/games can teach you

What sims/games cannot teach you

This bit's pretty obvious; there's lots and lots that pretending to drive cannot teach you.

What sims/games can teach you, if you really try

A decent rig

To make it work you need a decent PC - it doesn't have to be thousands of pounds worth of cutting edge hardware, but it does need to be enough to play with the detail turned up, and at a good framerate; any slowdown will destroy all sense of movement/momentum. This setup, for example, would give great results:

A wheel

Using a wheel is absolutely essential - it is absolutely not possible to use a sim/game in a meaningful way using a keyboard, mouse or even gamepad.

The best consumer wheel on the market is the Logitech G25 - aside from it being decent and well-made this is because it has a clutch pedal, an H-pattern gearstick and 2.5 turns lock-to-lock (this can be reduced by the software).

Most sims will let your alter your car setup to set the max steering angle (say 15°) - so this in combination with your wheel's lock-to-lock should let you approximate your real life steed.

The G25 can be bought online for around £145 - cheaper wheels may suffice but generally do not have the features described above.

An actual game

Below, in order of preference, are games I feel are the most useful (as a learning tool, not necessarily as a fun game). Others' views may vary - the point is that it should promote realism/simulation above bling/whatever.

  1. iRacing - far and away the most realistic. Nothing else comes close,
  2. rFactor - the most flexible/customisable; with the most tracks and kinds of car,
  3. GT Legends - historics need lots of awareness of weight transfer and grip,
  4. GTR2 - good all-rounder

As also mentioned elsewhere, any more 'arcadey' games are entirely NOT useful. Every single one of the games in this list these are completely useless; Need for Speed (all versions), Test Drive (all versions), Gran Turismo (except GT5 in Pro mode), all recent Formula 1 games*, and obviously all the arcadey ones like Outrun and Motorhead.

*Geoff' Crammonds F1GP4 was excellent - but formula cars are a bit beyond the scope of this site, and track days/club racing in general.

Game options

Whatever game/sim you use, setting it up properly is key; using all the driving aids and turning it into an arcade game helps nobody...